![]() Listers - a top user request - make it easy to find and globally adjust scatters, lights, proxies, displacement and cameras through a new tabbed architecture. Using Corona’s new algorithm, any bright highlights in a visualization’s out-of-focus areas will now appear cleaner and more well-defined, with a lot less noise. With better depth-of-field highlight blurring, users can direct people’s eyes to their subject even more - without added effort. Designed for pool and fire animations, these improvements were designed to help artists achieve more interesting shots. ![]() Rendering inside a volume is no longer an issue for Corona’s cameras, which can now fly through smoke and clouds or become half-submerged in water simulations easily. ![]() Tweaks to diffuse, displacement, metalness and more can all be easily blended into the underlying material, helping to refine different looks and keep creative options open down the line. With Corona 10, users can control individual material channels affected by Corona Decal without changing key attributes. Whether they’re trying to add custom decals or make nuanced global edits, artists and designers now have a faster way to produce these visualizations. Chaos has launched Chaos Corona 10 for 3ds Max and Cinema 4D, bringing more creative control to the renderer.
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